Saturday, August 3, 2019

Free Hamlet Essays: Importance of Minor Characters :: GCSE English Literature Coursework

Importance of Minor Characters in Hamlet  Ã‚   A now-dead philosopher once said that people need three relationships in life—confidant, lover, mentor. Horatio acts as Hamlet’s confidant, fulfilling that relationship for Hamlet. As a result, we can contrast Hamlet’s dialogue with Horatio to Hamlet’s soliloquies. In Act III, Scene 2, lines 65-70 Hamlet tells Horatio about his idea: to use the players to prove Cladius’s guilt. There is a play to-night before the king; 65 One scene of it comes near the circumstance Which I have told thee of my father's death: I prithee, when thou seest that act afoot, Even with the very comment of thy soul Observe mine uncle†¦ 70 Hamlet isn’t commanding Horatio to do this—the relationship isn’t based on Hamlet’s princehood. Hamlet has fully told Horatio what he suspects. He has confided in Horatio. From our perspective as readers, this relationship gives us insight into Hamlet’s state of mind. One great question about Hamlet is whether Hamlet is mad. The things Hamlet tells Horatio indicate that Hamlet is perfectly sane. Hamlet declares (alone) in Act II, Scene 2, line 535-538, "Why, what an ass am I! This is most brave,/ That I, the son of the dear murderà ¨d,/ Prompted to my revenge by heaven and hell,/ Must like a whore unpack my heart with words." These lines alone don’t point toward or away from madness. But look at it with III, 2, 65-70 in mind. We see him resolve to prove Cladius’s guilt; understand the situation as it really is; and talk with Horatio, telling him how he feels. All these things show Hamlet as rational, calculating, perceptive—sane. And we know this because Horatio is there. In Act V, Scene 2, Hamlet stabbed Laertes, watched his mother die, and poured poison down his uncle’s throat. How can we possibly know what Hamlet is thinking, especially because he will soon be dead himself? Horatio the Confidant is there, the good friend who will listen to Hamlet, who would kill himself to follow Hamlet, who vows to devote his life to Hamlet’s message. Another big question about Hamlet: Did Hamlet’s revenge come at too great a price? It’s a judgment call: the evidence can be interpreted either way. That there is evidence at all is due to Horatio. In lines 321-328, Hamlet tells Horatio this: As thou'rt a man, Give me the cup: let go; by heaven, I'll have't. O good Horatio, what a wounded name,

Friday, August 2, 2019

Bad Debts and Uncollectible Accounts Receivable

When we own a business, we hope that all the customers who get goods or service from us will pay in full. But in fact, a certain percentage of customers will default on their obligations. We need to consider this part of money to balance sheet, so that we report them as writing off bad debts.Account Receivable We recognize Account Receivable from two different parts. 1) Service Organization, we record a receivable when it provides service on account. 2) Merchandiser, we records receivable at the point of sale of merchandise on account.Bad Debt Expense Under GAAP, when we sale goods or offer service to customers, we recognize the revenue as â€Å"Sales Revenue† on Income Statement- even the customers don’t pay immediately. When we can’t collect the receivable money, we have to report an expense to offset the revenue which we reported at the beginning of sale or service. This is the so called Bad Debt Expense. In other words, seller records losses that result from extending credit as Bad Debts Expense.Methods of Accounting for Uncollectible Accounts There are two methods to record the uncollectible accounts. 1) Direct Write-Off. But it is theoretically undesirable. 2) Allowance Method. It is much better. Companies estimate uncollectible accounts receivable. Then debit Bad Debts Expense and credit Allowance for Doubtful Accounts. Companies debit Allowance for Doubtful Accounts and credit Accounts Receivable at the time the specific account is written off as uncollectible.Write-offs First of all, we need to decide a specific amount for the uncollectible account. For instance, we decide $1000 debt is uncollectible. Secondary, we decrease the Account Receivable by $1000. We also decrease the allowance for doubtful account by $1000. So, at the beginning we have $20000 for the account receivable and $2000 for allowance, then it falls down to $19000 and the allowance would drop to $1000. Then the net account receivable is still $18000 the same as be ginning. Eg: Bed Debts Expense 1000Allowance for doubtful accounts 1000Balance Sheet Approach Under the percentage of receivables basis, management establishes a percentage relationship between the amount of receivables and expected losses from uncollectible accounts.

Thursday, August 1, 2019

Data Security and Integrity: Software and Physical Restrictions

Table of Contents Page # Introduction Introduction Maintenance of data security and integrity in reference to: Software Access Restrictions These are inserted for the purposes of protecting computer software. A few forms of software access restrictions are as follows: Passwords Definition: -A string of characters that allows access to a computer, interface or system. How does it assist in securing data and maintaining its integrity? When a person creates a password for access to a computer, folder, program etc. they are creating a code that must be implemented every time they wish to access the software. This means that if any unknown or unauthorized personnel were to attempt to view the material and were unaware of the password then they would be unable to do so, thus securing the data.The integrity of the data is also highly protected when using a password because if any unknown or unauthorized personnel attempt to access any data that is password protected without knowing the pass word, they will be denied access. Thus the data cannot be altered in any way and its trustworthiness would remain the same. * Data Encryption Definition: -This is the encryption (encoding) of data for security purposes. How does it assist in securing data and maintaining its integrity? By encrypting, we change the original plaintext version of data into ciphertext, which is an unreadable format that will protect against unauthorized parties.Only those who possess the key to trigger the algorithm that will decrypt the data, hence making it readable, can access it. A higher bit encryption is much more secure than a lower bit encryption, for example a 256 bit encryption is much more secure than a 128 bit encryption because a hacker will need to try out more possibilities when trying to breach the encryption. Once data is encrypted the integrity of it is safeguarded just as long as it isn’t breached by a hacker or accessed by any unauthorized party who somehow got the key to the algorithm, and was able to decrypt the data. Virus Protection Definition: -This is the protecting of a system from a file that replicates itself without the consent of the user. How does it assist in securing data and maintaining its integrity? Typical anti-virus software protects a computer system from viruses, Trojan horses, worms etc. by means of routinely or manually scanning files and programs to check for the aforementioned malware and if any malicious content is found, it either notifies the user of its presence and suggests steps that can be taken to remove it, or automatically starts doing so by itself.Any malware that is located early enough by anti-virus software can usually be removed before it can cause any irreversible damage to data. Though there are viruses that can take effect almost immediately and corrupt data very quickly before the virus protection can take action or even notice it. In this case having better virus protection software is necessary. * Firewall De finition: -This is an integrated collection of security measures designed to prevent unauthorized electronic access to a networked computer system.How does it assist in securing data and maintaining its integrity? A firewall protects a computer system or network from any malicious activity from the internet, for e. g. hackers, viruses and Trojan horses. They do so by filtering any incoming packets of data to decide which data will be let through the firewall and which will be discarded. This means that data already on the computer or network will be better protected against hackers, viruses etc. and any incoming data will be ‘clean’ i. e. without any malicious software attached.Firewalls assist in maintaining data integrity by its ability to filter data. As long as the firewall prevents malware from entering a computer system or network the data will not be adversely affected thus maintaining its trustworthiness. Physical Access Restrictions These consist of biometric s ystems as well as other forms of physical access restrictions that are used to protect data. A few forms of physical access restrictions are: * Voice Recognition Definition: -This is a device used for the identifying of individuals by the sound of their voice.How does it assist in securing data and maintaining its integrity? Voice Recognition is a biometric system i. e. it identifies individuals by a unique human characteristic, their voice. The way this aids in protecting data is as follows: if someone wishes to gain access to something, in this case data, they would need to verify to a computer that they are permitted to view or manipulate the data by speaking. If they are not registered to gain access to the data then the computer would deny them the ability to view or interact with it, thereby maintaining its integrity.If the speaker is registered with the voice recognition, then it would grant the speaker access. This allows data to be viewed by authorized personnel only. Voice recognition is considered to be more secure than passwords because of the fact that, instead of depending on a secret string of characters to gain entry to the data, it identifies them by their voice hence removing the possibility of guessing. * Retinal Scan Definition: -This is the biometrical identification of individuals by scanning the retina of the eye.How does it assist in securing data and maintaining its integrity? A retinal scan operates similarly to voice recognition, this is because they are both biometric systems. The way this assists in securing data is as follows: The retina of the eye, which is unique to everyone, is scanned. The computer can identify people by the use of camera technology which can differentiate individuals from one another because of the subtle differences in their retina. If the person is recognized as authorized personnel, then they are allowed to view the data.If however, they are not authorized to view the data, they will be denied access from doing so as well as from manipulating it, this allows for the safekeeping of data and the maintenance of its integrity. * Fingerprint Recognition Definition: -This is the automated method of verifying a match between two human fingerprints. How does it assist in securing data and maintaining its integrity? This is another biometric system, and the most popular one at that. Fingerprint recognition is widely used for the protection of data because of its accuracy and dependability in identification.Just as there are no two people who share the exact same voice or retina, there are no two people who share the exact same fingerprints. Because of this, fingerprint recognition can be used to allow someone access to data once the person accessing the data places his finger onto the scanning device. If his fingerprints match those that are registered then he/she is allowed access to the data, otherwise access will be denied. * Fireproof Cabinets Definition: -A fire resistant cupboard/box wh ich can house computer hardware that contains data. How does it assist in securing data and maintaining its integrity?Data is located inside software, however software cannot function without hardware. Therefore, in order to protect the software which houses data, we must also protect the hardware which houses the software. Fireproof cabinets are an excellent way of doing so. They assist in securing the hardware by allowing it a special area so that it is not lost or misplaced. Also, if there is a fire which could potentially be disastrous, the fire resistant cabinets will protect the hardware from being destroyed while also indirectly protecting the data. Summary Bibliography

Wednesday, July 31, 2019

First Amendment to the United States constitution Essay

Do videogames really need to be censored by the United States’ Government? Over the past several years there has been a controversial court case under discussion to censor videogames. This case is trying to get the United States’ Government to prohibit the selling of all videogames that may include graphic violence, virtual sex, violent and gory scenes, partial or full nudity, portrayal of criminal behavior or other provocative and objectionable material (Mears, Para 1). There are numerous arguments why videogames should or should not be censored. Videogames should not be censored because parents should show responsibility in raising their children, it is unconstitutional, videogame companies take enough steps to already censor their products already, and censorship would impact the videogame industry tremendously. During the past years there has been the first ever videogame court case called Schwarzenegger v. Entertainment Merchants Association, trying to pass a law against selling or renting violent games to minors (Scholssman, Para 1). This case has been going on for several years and has recently escalated all the way to the Supreme Court. The morning of November 2, 2010, the United States Supreme Court began hearing oral arguments for this case. During the oral arguments; both sides gave their reasons of why they thought the bill should be approved or thrown out. During the oral arguments of the Californian Representative; Justice Scalia brought up the point that even Grimm’s Fairy Tales, a series of German household and children fairy tales, are violent and could these be excluded by the law. This brought up instant argument weather or not could this be broadened to just video games or all sources of entertainment that could be considered violent that minors have access to (Attack of the Show, 2010). This case goes all the way back six years to 2004, with the Grand Theft Auto San Andreas: Hot Coffee scandal where players could download a mod that allowed characters to have sex with each other. This case could result in videogames being classified in the same way as extreme pornographic material. Another game that is used to support the court case it Postal 2. This game is a horrible example to represent the videogaming industry, because of the fact this it is arguably the most violent and intense videogame. Postal 2 is a first person shooter released in 2003, which brought up an enormous amount of controversy. Mears says, â€Å"Postal 2 features the adventures of the ‘Postal Dude,’†¦must confront everyday tasks. But how he handles these errands—with the power to behead girls, shoot police and urinate on victims† (Para 1). Due to the amount of graphic violence in the gameplay Postal 2 has been banned in several countries. The Californian State Senator Leeland Yee targeted the Entertainment Software Rating Board (ESRB) for not putting an adult only rating on the game. Yee’s comment on the scandal brought back up the controversial topic of censoring certain videogames. Yee introduced a bill that will criminalize the sale of â€Å"ultraviolent† videogames to minors. This bill will result in videogame retailers to keep adult title games separate from other games on the market. The bill would fine retailers as much as one-thousand dollars per-sale for any game they sold to minors. In 2004 Yee’s bill was signed by Californian Governor Arnold Schwarzenegger into law and prohibiting selling games containing adult content to any minor. This law was fought in court and ruled unconstitutional (Ishimoto, Attack of the Show). Banning the rights to a consumer to purchase and play specific types of videogames violates the 1st Amendment of the United States Constitution. This court case is still ongoing and the Supreme Court can go either way with their final decision. Adam Sessler from Attack of the Show says that the opposing argument of this bill is that this is a very broad law. In the California State Government’s own words, â€Å"ultraviolent entertainment† is what a huge piece a content that is has brought up controversy, but in this bill they are very vague of what that constitutes. They have listed â€Å"killing, maiming, torturing of human beings†, but does not specify if a game like Call of Duty or a more violent game like Postal 2 is the problem. To counteract this Yee, says that this bill is not directed towards all violent videogames, but only the â€Å"interactive ultraviolent† types of games. This brought up the point that all games are interactive in some way. As of now Yee does not think his bill will pass in the way it is written because it is not specific enough (Attack of the Show, 2010). After the oral arguments, almost all of the justices thought this bill was too vague and can be broadly applied. They said that it would put too much of a restriction on game publishers and writers with their First Amendment Rights. One of the biggest arguments against this case is that it is none of the government’s business what children can and cannot watch. From the CATO Institute Adam Thiere says, â€Å"In a free society parents should decide what their children see, hear, or play; Uncle Sam should not serve as a surrogate parent† (Para 7). Thiere is saying that parents can and should be able to decide what their children do. Thiere believes that the government already regulates enough in society and that parent should be able to choose what their children can do in their own personal time. Under the Representative Democracy form of government parents should be allowed to set their own limitations on their own children. If the government regulated how parents raised their own children, it would mirror a communist dictatorship. All children should be raised differently under their parent’s standards. Thiere says, â€Å"All ‘one-size-fits-all’ forms of content regulation are unlikely to recognize that different parents have different definitions of what constitutes acceptable for their children. The eye of the beholder makes a difference and in a free society it is the eyes (and ears) of parents that should decide what is in the best interests of their children† (Para 7). Parents should be able to mold and bring their child up the way they want. This law would put limitations on what parents can and cannot do with their very own children. Videogames are what children do for fun as a hobby. Videogame censorship is a topic serious enough to require a written law for parents to monitor their children. Even if the bill is passed, parents that do not mind their kids playing these games will just purchase the games for their children anyways. The government does not need to have laws to censor what minors buy and play since videogame producers look out for what happens to the children that play their games. Joe Sapp from the International Game Developers Association says that, â€Å"The IGDA stands behind informing parents about their media decisions and allowing them, rather than governmental bodies, to decide for their children† (Para 6). The Entertainment Software Rating Board helps parents monitor what their children play. One of the last steps that’s taken before a game is released is, â€Å"Game publishers submit responses to a detailed written ESRB questionnaire (often supplementing such responses with lyric sheets scripts, etc. ), specifying exactly what pertinent content will be in the game. Along with the written submission materials, publishers must provide a DVD which captures all pertinent content† (Para 1). Both the game producers and the ESRB take these steps to inform the public of the content of their games. After the questionnaire has been submitted, staff members from the ESRB play a version of the game and the game material and DVD are reviewed by at least three professional game raters. The ESRB says that â€Å"game raters must be adults and typically have experience with children, whether through prior work experience, education or by being parents or caregivers themselves† (Para 2). This qualification for being a game rater is so that they generally know what children at different age groups can experience under the common standards in society. After reviewing the DVD, the raters recommend a potential rating. Raters can look at similar games’ previous ratings. The raters all deliberate until they all reach an agreement. After the agreement an official rating certificate is presented to game producer to be accepted or appealed. The Appeal Board is a group of publishers, retailer, and other professionals. Once the game is completely finished it is sent to the ESRB to be reviewed again and to make sure it is given the proper rating (ESRB, Para 3). The possible ratings are: Early Childhood, Everyone, Everyone 10+, Teen, Mature, Adults Only, and? Rating Pending. The ESRB is responsible for the enforcement of the ratings. I disagree with videogames being censored because they are unconstitutional. Adam Sessler says, â€Å"As a gamer you have the right to buy and play violent videogames. They are covered by the First Amendment just like R-Rated movies, controversial books, or obscene music† (Attack of the Show). The First Amendment prohibits any law that restricts the establishment of religion, interfere the freedom of press, speech, petition, or assembly. By this law buyers can and should be able to purchase and play videogames as they please. The First Amendment not only protects spoken speech but symbolic speech as well. The only kind of speech that is not protected by the First Amendment is speech that harms another person’s reputation, obscene speech, and speech that violates criminal laws. In the Washington Post, Justice Scalia said, â€Å"I am concerned with the First Amendment which says Congress shall make no law abridging the freedom of speech, and it was always understood that freedom of speech did not include obscenity. It has never been understood that the freedom of speech did not include portrayals of violence† (2010, Para 13, 14). In this situation a videogame is considered speech that is protected by the First Amendment. The rating system, partnerships with retailers and warnings do a good enough job censoring videogames. All of the steps that the ESRB take to rate the games and give ratings should be all that is needed in censoring videogames. Just about every game retailer has a partnership with the ESRB. This partnership controls and regulates which games are sold to specific age groups. All of these partners have a policy of being 18 or older to purchase games that are rated Mature or higher. After purchasing a game that contains adult content, there are warning labels informing the gamer before the game play begins. There are several myths and theories that state violent videogames are linked with aggressive and violent youth. These theories are what brought this whole case up. This science in the case has already been up for debate. Many doctors have said there is not enough sufficient data to prove a direct correlation between aggressive videogames and making kids aggressive. Adam Thierer says that, â€Å"While the videogame industry was exploding between 1994 and 2000, juvenile violent crime arrest dropped by 44% and you adult arrests dropped by 24% according to the U.S. Department of Justice Office of Juvenile Justice and Delinquency Prevention†¦Further a major study on youth violence by the U. S. Surgeon General’s office in 2001 also confirmed that youth violence has declined significantly nationwide and noted that academic research had not shown any significant correlation between videogames and youth violence† (Para 4). This does not mean that there is no connection between violent children and teenagers with violent videogames because; violent people are attracted to violent things. This just means that violent videogames do not make people violent. If this bill is passed then it will tremendously affect the videogame industry. The International Game Developers Association has criticized California’s bill. Trent Nouveau quoted the IGDA by saying, â€Å"Limiting forms of expression in video games limits the expression of game creators, which violates their constitutional rights to free speech in the United States abroad as specified by Article 19 of the Universal Declaration of Human Rights from the United Nations† (2010, Para 2). The IGDA is arguing that singling out videogame from other forms of media is unconstitutional and puts unnecessary limitations on one of the largest industries in our economy (2010, Nouveau). The Video Game Votes Network say â€Å"government regulation based on games’ content will stifle creativity, and will have a chilling effect on game publishers who may feel the need to dilute content due to the threat of government action and fines† (2010, Para 2). These regulations will put vast limitations on videogame producers that producers of other forms of media don’t face. This case is still going on and under dispute in the Supreme Court. The fact that Entertainment Merchants Association has won all of the cases in the lower courts gives them a huge advantage in the Supreme Court ruling. They are expecting to hear a ruling in late February or early March of 2011, but in June at the latest because that is when this term of the Supreme Court ends. When a ruling is made there will be no warnings and once the ruling is dropped everyone will have to go from there.

Tuesday, July 30, 2019

Concept to Classroom: Constructivism as a Paradigm for Teaching and Learning Essay

In A Concept to Classroom: Constructivism as a Paradigm for Teaching and Learning, constructivism in a classroom setting is highly valued and is seen as an effective learning approach among students. Constructivism is a theory in which children are active in their own learning and take part in group discussions with their peers, as well as their teacher. A teacher in a constructivist-learning environment can simply ask a general question to his or her students and have them put their thinking caps on. This approach allows students to refer to what they already know, to form new ideas and possibly arrive with several solutions to a problem and finding answers to questions being asked. To begin, there are two types of classrooms that go about their learning approaches differently, due to their beliefs about how children learn. There is the traditional classroom where much of the content learned in the classroom is attained, but not necessarily discussed and then there is the constructivist classroom where children ask questions and their questions are an important part of their learning experience. In a traditional classroom it is likely that the teacher will leave students as they are and will be often seen working alone and using traditional learning materials, such as textbooks and workbooks; whereas in a constructivist classroom, children are working with one another and are engaging in hands on activities to help them better understand a subject matter. Furthermore, although these two approaches have its benefits and its setbacks, coming to a decision as to which approach to use, should be made according to preference and level of comfort. For example, there are some children that feel more comfortable working alone than they do working in groups and sometimes giving a child that option can reflect how he or she intakes new information and how well a child applies their knowledge. If a teacher for instance, is aware that a child performs better when working alone, than she would be more than likely to let that child work alone. A good teacher though, would suggest that the child work in a group even if at the end of the day the child chooses otherwise. As a teacher, it is important to keep in mind that not every student in his or her assigned classroom will be all on the same academic level. Whether taking the traditional idea as opposed to the constructivist idea or vice versa, learning is about finding common ground; a level of balance in the classroom. In any learning environment, the teacher as well as the child is bound to learn something. It can range simply from discovering a child’s biggest fear to learning the teacher’s favorite color. Children comprehend, work, respond, and learn at their own pace and should be given options and with that, the teacher learns about her pupils and his or her pupils learn from the teacher.

Monday, July 29, 2019

Believe (acoustic) by Justin Bieber

Justin Bieber’s Believe (acoustic) Album Justin Bieber’s album, Believe (acoustic) is a unique and catchy pop album that anyone will enjoy. This album is amazing because all the songs that are played acoustically sound better acoustically than they do regularly. It offers a mix of inspirational and upbeat music that all tie back into the theme of the album: believing. Bieber has been in the music business for a fairly long time. He was founded on YouTube by a man named Scooter. Scooter found Justin and made him famous. With the help of his family, Scooter, and famous singer, Usher, Justin Bieber became a huge star. Bieber has come out with many albums. Such as My World and Believe. Justin Bieber’s first really big hit was his song â€Å"Baby† from the My World album. One of his more recent hits was the song â€Å"Beauty and a Beat.† This album is different from others because almost all the songs on the album are played acoustically and without any tuning or adjustment to his voice. This album has all different kinds of music on it, but all of the songs tie back into the main theme of Believing. Bieber did a great job of making the album catchy, fun and inspirational to his listeners. A big factor in making this album a hit was Bieber’s lyrics. They flow nicely with the song and really make the listener believe. Although all the songs on the album are great, the songs â€Å"Beauty and a Beat† and â€Å"Fall† really stands out. These three songs are wonderful because the guitar in the songs really stands out and sounds cool. Every album has that one song that just isn’t very good. For Bieber’s Believe (acoustic) album it is a song called â€Å"Yellow Raincoat.† Yellow Raincoat doesn’t have a good beat and doesn’t fit in with the other songs. This album is much better than others in it pop genre because of the uniqueness of most of the songs being played acoustically. The Believe (acoustic) album is an amazing album that has a great theme and inspiring songs. It uniqueness really brings the album to another level. Justin Bieber’s Believe (acoustic) album is not one to miss.

Is Latin language affect us today in United States Research Paper

Is Latin language affect us today in United States - Research Paper Example Latin has had an important influence in the configuration of English at all stages of its insular development more so in the United States. It continues to be studied across Europe and especially among Americans. Latin is a medieval language that was prominently used during the periods of Roman Empire. The language has however survived particularly through numerous literary works of Roman scholars and philosophers (McGraw, 2012). It has widely estimated that only 20 to 30 percent comprises words of Old English while the rest have been borrowed from various languages among them Latin language. From this findings the influence of Latin in English, is thought to be lexical in nature that mainly center on words that have Latin roots. But as much as the language is impacting the citizens of United States, critics have it that the language is long dead and has no significant influence on the lives of the citizens in the United States and has its mentioning only in the scientific words and among denominations of Roman origin. Generally being the only surviving language of Italic language family .Latin remains a significant piece of linguistic puzzle among the United States. According to Draper and Hicks (2006), Latin is currently the fourth most spoken language among high school students in the United States, ahead of such modern languages as Italian and Japanese, this is a clear indication that the language is gaining popularity especially among the youths. This is particularly evidenced by the fact that most organizations, universities and institutions all over the United States have Latin mottos, even today. For example, Harvard’s motto simply states â€Å"Veritas† which means the truth, Yale’s motto is â€Å"Lux et Veritas† meaning light and truth. On the other hand, Princeton’s motto is a Latin phrase â€Å"Dei sub numine viget† which translates as â€Å"Under Gods power she flourishes. The motto of the US